Going to object and you see we have not much polygon segment's going to Rotation Segments and set maybe 32 or even what is six. Now to have so much big and huge tail going to caps and add some fillets to have more smooth shape here. I create an object, put our elements, then. We have something like Cusa, but I don't like it to be so big. We can go to use cone, cylinder, arrange it in like this. And I'll start with adding true 3D elements to it. But I would like to create more professional looking staff. And it's already yeah, 3D space, 3D scene. So when I drag and drop Adobe Illustrator input, we have some presets. Or in release 25, we have integrated support, both vector files. This is free for Cinema 4D users That's university. In Cinema 4D, I can create, I can input via CVs outsmart Plugin. There's very simple gamma, and I select this design element and drop it into Cinema 4D. And maybe can we just select all of them? Maybe move it a bit to the side. And then I go to vectorize it and made every shape and separate layer. So just basic forms, spheres, clouds, cell phone, clocks, some plants. Transfering Scetch to Cinema 4D: Before we start in 3D, I'll show you the basic sketch I've made on paper. On screen, you see the base gauge, the vector illustration, and final result, if you like. How to transfer colors, how to set lighting, how to render what post effects we can use. What data we can import from vector, how we can create pure 3D objects based on your vector composition. Overview: Hello, my name is Alexey in this class and we'll show you how to transform your 2D vector into real 3D scene. Use shfill shading operator (PostScript only): From the gl2ps documentation: Using shfill enhances the plotting of smooth shaded primitives but can lead to problems when converting PostScript files into PDF files.1.Enabling this will ensure that text will appear exactly as shown in ParaView - without it, the appearance of text will depend on the fonts available to the viewer/printer. Render text as paths: If checked, any text is explicitly drawn into the image using Bezier paths, otherwise the text is embedded as raw character data to be rasterized by the viewer/printer. 2D primitives and text objects will be rendered as vector primitives on top of the rasterized image, which may cause some depth sorting issues. This produces lower quality output for these primitives, but is necessary for more complex scenes (e.g.
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